Highest Dmg Class On Maplestory
- Highest Dmg Class On Maplestory Download
- Highest Dmg Class On Maplestory 2
- Highest Damage Class Maplestory
- Highest Damage Class Maplestory 2
Well, NL and Bowman are very good DPS. In a boss fight, let's say Pianus, the difference would be less than like 30 seconds to kill. But now MM have 4 second cooldown time with Snipe, and if the DMG cap is raised, they should be high up on the DPS list. IDK about Pirates though. Game boy dmg game screenshot. From archers and warriors to beast tamers and time travelers, there's a class for every playstyle! MapleStory blows other MMOs away with its 32 character classes. From archers and warriors to beast tamers and time travelers, there's a class for every playstyle! Play Free Now on your PC.
Introduction
We present you a Single Target DPS Ranking of all damage-dealing specs available in World of Warcraft Battle for Azeroth. The list is based on simulations and may vary from what you see in in-game Raid encounters and Dungeons. To simulate optimal Single Target DPS for each specialization, we have chosen the best talent builds, as well as the best available equipment, and the optimal Raid compositions. To add a bit more credibility to the results, we have decided to include some Raid mechanics, that lower overall damage output to our calculations (so, again, this list will vary from the maximum DPS list). Please remember that this list resembles raw numbers, and is based on calculations only, so it doesn't show which class is the best for current Raid content, but visualizes how high raw damage output of certain classes is.
We have decided to show the DPS in the form of percentages, where the highest DPS serves as a reference and equals to 100% (in our case it is the Enhancement Shaman which tops the charts with over 30 000 Damage per Minute), this way the differences between each spec are better visible and can be compared more easily.
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If you are looking for DPS Tier List for WoW Classic please check the following article: odealo.com/articles/wow-classic-dps-leveling-classes-professions-tier-lists |
Highest Dmg Class On Maplestory Download
The DPS Spec Tier List
1. Enhancement Shaman (100% ; -0,00%) | |
Top DPS contributing Abilities - Lava Lash36,4%, Stormstrike(MH+OH) 26,5%, Auto Attack(MH+OH) 13,6% | |
Description - Enhancement Shamans focus on dealing with single targets. They have very high sustained damage output but lack survivability tools. They also provide some nice utility to the Raid, but nothing really exceptional or unique. Odealo's Pocket Guide -Enhancement Shaman PvE DPS |
2. Survival Hunter (97,92% ; -2,08%) | |
Top DPS contributing Abilities - Mongoose Bite 52,2%, Auto Attack 22,8%, Serpent Sting 14,1% | |
Description - Unlike the other two Hunter Specs, Survival is a melee fighter. It has a lot of crowd control abilities descent mobility, and very high burst AoE damage, as well as a top tier single target DPS. Odealo's Pocket Guide -Survival Hunter PvE DPS build |
3. Elemental Shaman (97,16% ; -2,84%) | |
Top DPS contributing Abilities - Lightning Bolt 33,1%, Earth Shock 19,7%, Lightning Bolt(Overload) 13% | |
Description - Elemental Shamans are very versatile spellcasters, that can adapt to every raid scenario through their abilities and talent optimization. They also have one of the highest burst damage potentials in Battle for Azeroth. Elemental Spec is much more viable now, in patch 8.2.0 than it was on BfA release. Odealo's Pocket Guide - Elemental Shaman PvE DPS build |
4. Balance Druid (94,01% ; -5,99%) | |
Top DPS contributing Abilities - Starsurge31,7%, Lunar Strike 15,2%, Streaking Stars 12,2% | |
Description - Balance Druids are very mobile spellcasters, with good single target sustained DPS, and great AoE potential. However, their burst damage is a bit lackluster, and rotation is quite challenging. Odealo's Pocket Guide -Balance Druid PvE DPS |
5. Feral Druid (92,41% ; -7,59%) | |
Top DPS contributing Abilities - Ferocious Bite24,5%, Maim 20,1%, Auto Attack 13,3% | |
Description - Feral Druids are savage melee fighters, that apply powerful bleed effects to their targets. Their single target DPS is great, and they can keep up with other classes when it comes to AoE if they apply bleeds to multiple enemies. Odealo's Pocket Guide - Feral Druid DPS build for PvE/Raids |
6. Demonology Warlock (92,35% ; -7,65%) | |
Top DPS contributing Abilities - Demonbolt24,4%, Shadow Bolt 21,2%, Bilescourge Bombers 20% | |
Description - Demonology Warlocks are universal ranged damage dealers. They can overcome a variety of situations thanks to their versatile Talent Tree. Lack of good single target burst damage is the biggest Demo Lock limiting factor. |
Highest Dmg Class On Maplestory 2
7. Marksmanship Hunter (90,95% ; -9,05%) | |
Top DPS contributing Abilities - Aimed Shot41,8%, Arcane Shot 20,3%, Rapid Fire 13,4% | |
Description - MM is the least mobile of Hunter Specs but it doesn't have to rely on Pet AI when it comes to doing damage. Marksmanship Hunters possess great Burst Damage potential, especially when it comes to AoE, and their rotation is very simple. Odealo's Pocket Guide -Marksmanship Hunter PvE DPS Guide |
8. Arcane Mage (90,25% ; -9,75%) | |
Top DPS contributing Abilities - Arcane Blast74,3%, Arcane Missiles 13,7%, Arcane Barrage 5,3% | |
Description - Arcane Mages are very mobile spellcasters. They deal massive AoE and Cleave damage, and their burst damage is on a high-end as well. Arcanes are often chosen for doing encounter-specific tasks, because of their exceptional mobility toolkit. Odealo's Pocket Guide -Arcane Mage PvE DPS build |
9. Windwalker Monk (89,56% ; -10,44%) | |
Top DPS contributing Abilities - Fists of Fury28,5%, Rising Sun Kick 14,5%, Blackout Kick 11% | |
Description - Windwalker Monks are melee fighters that bring a lot of utility to the Group. They provide good AoE and priority Target damage. Moreover, they are one of the best specializations when it comes to Dungeons. Odealo's Pocket Guide -Windwalker Monk DPS build |
10. Subtlety Rogue (89,32% ; -10,68%) | |
Top DPS contributing Abilities - Eviscerate38,9%, Shadowstrike 19,9%, Auto Attack(MH+OH) 15,5% | |
Description - Subtlety Rogues are potent single-target damage dealers with some AoE potential. Their talent tree provides a lot of versatility, Sub Rogues can adapt to a lot of scenarios. They are also very tough, thanks to their strong defensive abilities. |
11. Frost Mage (89,02% ; -10,98%) | |
Top DPS contributing Abilities - Glacial Spike36,8%, Ice Lance 16,2%, Frostbolt 12,3% | |
Description - Frost Mages excel at crowd control and bursting down high priority targets. They are also very good at raid-specifics tasks, due to their exceptional mobility. When it comes to DPS, they fall a bit behind, but they're still a viable addition to Mythic+ Groups, thanks to kiting/snare abilities that they provide. Odealo's Pocket Guide -Frost Mage PvE DPS build |
12. Affliction Warlock (88,73% ; -11,27%) | |
Top DPS contributing Abilities - Shadow Bolt21,5%, Corruption 15,7%, Siphon Life 14% | |
Description - Affliction Warlock rely on Damage over Time spells for Single as well as Multi-Target damage output. This allows them to deal high amounts of damage to enemies that are spread out, and can't be nuked by conventional AoE spells. They also provide great utility to the Raid. Thanks to these factors, Affliction Warlocks are a great addition for Mythic+ Groups. Odealo's Pocket Guide -Affiliation Warlock PvE Build |
13. Fire Mage (88,09% ; -11,91%) | |
Top DPS contributing Abilities - Pyroblast 48,8%, Ignite 19,7%, Fire Blast 11% | |
Description - Fire Mages are spellcasters with good burst damage potential, high sustained damage levels, and respectable cleave. Thanks to their high mobility, they remain effective even in the most mobile encounters. Odealo's Pocket Guide - Fire Mage PvE DPS build |
14. Destruction Warlock (88,01% ; -11,99%) | |
Top DPS contributing Abilities - Chaos Bolt39,6%, Incinerate 22,3%, Immolate 12,9% | |
Description - Destruction Warlocks are versatile ranged damage dealers, excel at dealing cleave damage to grouped enemies. Destro Locks also provide high single target burst damage and great Raid utility. Despite a bit mediocre overall damage output Destruction Lock still remains a solid performer when it comes to Mythic+ Progression. Odealo's Pocket Guide -Destruction Warlock PvE DPS build |
15. Havoc Demon Hunter (87,28% ; -12,72%) | |
Top DPS contributing Abilities - Chaos Strike24,5%, Auto Attack(MH+OH) 17,6%, Blade Dance 10,8% | |
Description - Havoc Demon Hunters are versatile melee damage dealers with very high single-target burst damage potential. Their cooldowns provide Havoc DH's with great flexibility when it comes to moving around. They are largely cooldown-dependant, however. Odealo's Pocket Guide -Havoc Demon Hunter PvE DPS |
16. Shadow Priest (87,00% ; -13,00%) | |
Top DPS contributing Abilities - Mind Flay26,8%, Void Bolt 20,4%, Mind Blast 14,1% | |
Description - Shadow Priests are Damage over Time-oriented spellcasters. They excel in multi-target damage, but their single-target DPS is a bit lackluster. They are quite tough, thanks to self-heal abilities. Shadow is known for being a very punishing spec for inexperienced players. Odealo's Pocket Guide -Shadow Priest PvE build |
17. Assassination Rogue (85,01% ; -14,99%) | |
Top DPS contributing Abilities - Envenom13,8%, Auto Attack(MH+OH) 19,2%, Deadly Poison(Total) 16,2% | |
Description - Assassination Rogues focus on dealing sustained single-target damage. They have limited capabilities when it comes to burst and AoE, but posses great staying power, thanks to their defensive cooldowns. Odealo's Pocket Guide - Assassination Rogue PvE DPS |
18. Outlaw Rogue (85,01% ; -14,99%) | |
Top DPS contributing Abilities - Pistol Shot 20,5%, Sinister Strike 16,5%, Dispatch 13,8% | |
Description - Outlaw Rogues provide the highest AoE and cleave damage of all Rogue Specialisations, and are very versatile damage dealers overall. Their single target damage is lackluster, however. |
19. Fury Warrior (84,94% ; -15,06%) | |
Top DPS contributing Abilities - Auto Attack(MH+OH) 27,5%, Bloodthirst 21,3%, Reckless Flurry 19,9% | |
Description - Furry Warriors deal high AoE damage without sacrificing any of their single-target DPS. They also have good AoE and single-target burst damage, thanks to strong cooldowns. Furry Warriors provide a rare Raid-wide defensive cooldown and have potent self-healing abilities. Odealo's Pocket Guide -Fury Warrior PvE DPS build |
20. Retribution Paladin (83,49% ; -16,51%) | |
Top DPS contributing Abilities - Templar's Verdict39,1%, Auto Attack 12,6%, Blade of Justice 10,4% | |
Description - Retribution Paladins provide good single-target and AoE damage to the group, but their mobility is a bit lackluster and DPS is cooldown-reliant. They are very resilient, thanks to the variety of self-buffs and strong defensive cooldowns, but do not provide any Raid-wide Class buffs. Odealo's Crafty Guide -Retribution Paladin PvE build |
21. Unholy Death Knight (83,26% ; -16,74%) | |
Top DPS contributing Abilities - Auto Attack25,9%, Death Coil 12,8%, Virulent Plague 11% | |
Description - Unholy Death Knights provide a quite strong burst AoE damage, but their single target DPS is below average. They bring some good utility to the table but severe lack of movement speed holds them back a lot. |
22. Beast Mastery Hunter (81,29% ; -18,71%) | |
Top DPS contributing Abilities - Auto Shot35,3%, Cobra Shot 25,2%, A Murderer of Crows 19,6% | |
Description - BM Hunters are the most mobile of all ranged DPS specs in BfA, and they have the ability to execute their whole rotation while on the move. This makes them great for dealing with certain Raid and Dungeon mechanics. Their overall damage output is mediocre, which is the price for that almost godlike mobility. Odealo's Pocket Guide -BM Hunter PvE build |
23. Frost Death Knight (80,29% ; -19,71%) | |
Top DPS contributing Abilities - Obliterate (MH+OH) 19,23%, Auto Attack(OH+MH) 18,7%, Breath of Sindragosa18,4% | |
Description - Frost DK is one of the easiest Melee specs to learn, and it provides some respectable Single-target and AoE DPS. Its performance is very similar to the Unholy Specialisation. Odealo's Crafty Guide -Frost DK DPS build |
24. Arms Warrior (78,57% ; -21,43%) | |
Top DPS contributing Abilities - Deep Wounds 17,1%, Auto Attack 15,1%, Slam 14,9% | |
Description - Arms Warriors rely on their powerful cooldowns when it comes to dealing damage. They are good at taking down multiple enemies, but their rotation is slow, and some global cooldowns are typically wasted. |
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Highest Damage Class Maplestory
END NOTE This is an early version of our guide, and we plan to upgrade upon it, so please leave your suggestions in the comment section below. Please remember that this tier list is based on raw DPS simulation, and the real performance of each spec may vary greatly in different encounters and situations. Things like the utility, Raid buffs, survivability, and mobility have not been taken into account, which means that Specs higher on this list are better at doing damage, but they are not necessarily better overall than the ones below them. |
Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.
Highest Damage Class Maplestory 2
% Damage and % Att??
Comments
- In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
- Reactions: 1,555Member, Private TesterIn Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that? - In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default.. - Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive - Reactions: 1,555Member, Private TesterIn Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad?? - In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials - Reactions: 1,555Member, Private TesterIn Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials
But those links are % damage - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range. - Reactions: 1,555Member, Private Testerthe links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty! - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper. - Reactions: 1,540Member, Private TesterThey're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage. - Reactions: 1,555Member, Private Testerthe links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.
what??, i'm confused again lol so % damage link skill is still better than % damage right?They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.
Ok I see, I will aim for % att then - Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice - Reactions: 1,555Member, Private TesterYes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
Ok got it, ty - Part of the damage formula is as follow .. * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ..
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice - Part of the damage formula is as follow .. * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ..
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Remember that %attack is good, but for someone who doesn't have much ATTACK it won't increase as much damage as %boss, or like this guy in the video who have a lot of %attack so it's better to have boss lines : he have so much %attack that %boss is actually more viable in terms of damag, so he have that much.
Also link skills are really usefull cause they don't occupy the potential lines, they might be %dmg, but they still are very usefull and strong. - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
so then unless u have potential? those two things are a waste to have entirely correct? i mean why is there atk% and dam%? why cant it just be one thing to do for skills, passives, linkskills, ect? and benefits the range ? seems like a broken system now. ._. because i still dont know which is better to get for higher damage and good range? in potential that is. - https://www.reddit.com/r/Maplestory/comments/45g9b0/attack_vs_damage/
https://www.reddit.com/r/Maplestory/comments/3x7pn4/whats_the_difference_between_att_and_damage_on/
You misunderstood, I never said %boss damage was bad or imply it was useless, going for %damage on weapon/secondary/emblem potential is a waste when you can get %boss damage which is 2/3x more efficient to dps than %damage.No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Demon Avenger and Kanna link skill are the best link skill to have because %att link skill doesn't exist.so then unless u have potential? those two things are a waste to have entirely correct?