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Soldier Per Shot Dmg

Posted on 11/11/2019by admin
Armor 0
  • Soldier Per Shot Dmg 1
  • Soldier Per Shot Dmg Download

Jan 14, 2018  but even with over 8k FA without 'tricks' you wont' deal way more than 600k per bullet, which won't be enough to 1-shot NPCs So I found out a few ways to deal high damage per bullet: If you solo: Hexo build, skull gloves with Marksman rifle damage bonus, use. Firing with glock 19 with FMJ - 1-2dmg per shot, crits 3 dmg Hitting with heavy stick - 6-7 dmg. Steps to reproduce the behavior. Spawn all the above weapons and ammo, spawn some soldiers, use weapons on soldiers. 3 per shot Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks Soldier (veteran).

Difficulty

Bio

Real Name: Jack Morrison
Age: Unknown
Occupation: Vigilante
Base of Operations: Unknown
Affiliation: Formerly Overwatch

Damage: 10 – 20
Ammo: 25
Reload Time: 1.55
Falloff: 30 – 50 m
Fire Rate: 8.66 shots per second
Can headshot

  • Bullet spread begins after 3 shots
    • Long range: shoot in 3-4 round bursts
    • Medium range: 5-6
    • Close range: 7+
  • Maximum spread reached after 9 shots

Soldier: 76’s rifle remains particularly steady while unloading fully-automatic pulse fire.

Damage: 120
Splash Damage: 40-80 (20-40 self)
Radius: 3 meters
Projectile Speed: 50 m/s
Cooldown: 8 seconds
Can headshot

  • Against armored targets helix before using regular ammo

Tiny rockets spiral out of Soldier: 76’s Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius.

Movement Speed: 8.33 m/s (50%)
Duration: Lasts until stopped
Cooldown: 0

  • Soldier cannot shoot/reload for .3 seconds after canceling sprint

Whether he needs to evade a firefight or get back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.

Heal Rate: 40 HP per second (204 total)
Radius: 5 m
Duration: 5 seconds
Cooldown: 15 seconds

Soldier: 76 plants a biotic emitter on the ground. Its energy projection restores health to 76 and any of his squadmates within the field.

Duration: 6 seconds
Reload Time: 0.75 seconds
Casting Time: 1.4 seconds
Cannot headshot

  • Activation instantly reloads Soldier’s ammo
  • Prioritize supports and DPS characters

Soldier: 76’s pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an enemy leaves his line of sight, Soldier: 76 can quickly switch to another target.

Strong Against

Weak Against

Synergizes With

1 Tip For Every Hero

Soldier 76 Guide

Glossary:

AS - attack speed

HP - health points

MS - move speed

AR - attack range

DMG - damage

WR - watch range

Soldier Per Shot Dmg 1

ARM - armor

DPS - damage per second

EXP - experience

AoE - area of effect

Category - Units

Unit name

Production cost

Upkeep

Statistics

DPS

Noise

Notes

Ranger

120 gold

2 wood

1 gold

1 worker

HP: 60

MS: 4

AR: 6

AS:1

DMG: 10

WR: 8

10

1 per second

1 per shot

Quiet, fast, a unit for the early phase of defense

Ranger (veteran)

120 gold

2 wood

1 gold

1 worker

HP: 60

MS: 4

AR: 6

AS:2

DMG: 12

WR: 8

ARM: 1

24

2 per second

1 per shot

Quiet, fast, a unit for the early phase of defense

Soldier

240 gold

2 iron

3 gold

1 food

1 worker

HP: 120

MS: 2.4

AR: 5

AS:2

DMG: 15

WR: 6

ARM: 3

30

6 per second

3 per shot

Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks

Soldier (veteran)

240 gold

2 iron

3 gold

1 food

1 worker

HP: 120

MS: 2.4

AR: 5

AS: 2.5

DMG: 25

WR: 6

ARM: 3

62.5

7.5 per second

3 per shot

Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks

Sniper

330 gold

2 wood

2 iron

5 gold

1 food

1 worker

HP: 150

MS: 1.8

AR: 8

AS: 0.45

DMG: 100

WR: 9

ARM: 2

45

4.5 per second

10 per shot

Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect

Sniper

(veteran)

330 gold

2 wood

2 iron

5 gold

1 food

1 worker

HP: 150

MS: 1.8

AR: 8

AS: 0.91

DMG: 110

WR: 9

ARM: 2

100.1

9.1 per second

10 per shot

Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect

Lucifer

600 gold

10 oil

12 gold

2 food

1 worker

1 olej

HP: 400

MS: 1.8

AR: 3.5

AS: 2

DMG: 20

WR: 6

ARM: 3

40

20 per second

10 per shot

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Can't attack through walls, has a flamethrower, increased health regeneration

Thanatos

600 gold

10 iron

10 oil

12 gold

2 food

1 worker

1 oil

HP: 250

MS: 1.8

WR: 12

ARM: 4

Shot:

AR: 10

AS: 0.33

DMG: 70

Melee attack:

AR: 1.5

AS: 1

DMG: 20

Shot:23.1

Melee attack:

20

Shot:

165

per second

500 per shot

Melee attack:

3 per second

3 per attack

Great against groups of weak zombies. He can shoot rockets and fight closely. Great for defense, but not good for raids (unless for slow approaches)

Titan

2000 gold

40 iron

20 oil

40 gold

2 food

1 worker

2 oil

HP: 600

MS: 3

AR: 9

AS: 5

DMG: 20

WR: 12

ARM: 5

100

100

per second

20 per shot

Very expensive upkeep, high production and research costs. Small, walking executors. Good for attack and defense

Category - Zombie

Soldier Per Shot Dmg Download

Name

Statistics

DPS

Noise

EXP

Notes

Aged

HP: 35

MS: 0.4

AR: 0.5

AS: 1

DMG: 6

WR: 5

ARM: 0

1

1 per second

1 per hit

1

Kill quietly, low threat

Decrepit

HP: 35

MS: 0.4

AR: 0.5

AS: 1

DMG: 6

WR: 5

ARM: 0

1

1 per second

1 per hit

1

Kill quietly, low threat

Young

HP: 35

MS: 0.4

AR: 0.5

AS: 1

DMG: 6

WR: 5

ARM: 0

1

1 per second

1 per hit

1

Kill quietly, low threat

Fresh

HP: 45

MS: 1.75

AR: 0.6

AS: 1

DMG: 10

WR: 6

ARM: 1

10

2 per second

2 per hit

2

Hit'n'run tactics, you can lure with a single archer

Colonist

HP: 45

MS: 1.75

AR: 0.6

AS: 1.11

DMG: 9

WR: 6

ARM: 1

10

2.22 per second

2 per hit

2

Hit'n'run tactics, you can lure with a single archer

Executive

HP: 80

MS: 1.75

AR: 0.6

AS: 1.25

DMG: 12.5

WR: 6

ARM: 1

15.6

3.75 per second

3 per hit

5

Hit'n'run tactics, you can lure with a single archer

Harpy

HP: 120

MS: 5

AR: 0.8

AS: 1.67

DMG: 60

WR: 8

ARM: 1

100

16.7 per second

10 per hit

10

Call in snipers. Getting close to other units is risky. They can jump over walls. Very fast - they can chase up archers.

Venom

HP: 120

MS: 1.75

AR: 5

AS: 0.5

DMG: 40

WR: 8

ARM: 1

20

5 per second

10 per attack

10

Call in snipers. The unit deals AoE damage. It can kill archer with only two attacks.

Chubby

HP: 600

MS: 1.75

AR: 0.7

AS: 1

DMG: 40

WR: 5

ARM: 2

40

10 per second

10 per hit

10

Call in snipers. Quite resistant zombie. Snipers can throw them away with each shot, making it unable for them to reach your units.

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