Soldier Per Shot Dmg
Jan 14, 2018 but even with over 8k FA without 'tricks' you wont' deal way more than 600k per bullet, which won't be enough to 1-shot NPCs So I found out a few ways to deal high damage per bullet: If you solo: Hexo build, skull gloves with Marksman rifle damage bonus, use. Firing with glock 19 with FMJ - 1-2dmg per shot, crits 3 dmg Hitting with heavy stick - 6-7 dmg. Steps to reproduce the behavior. Spawn all the above weapons and ammo, spawn some soldiers, use weapons on soldiers. 3 per shot Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks Soldier (veteran).
Difficulty
Bio
Age: Unknown
Occupation: Vigilante
Base of Operations: Unknown
Affiliation: Formerly Overwatch
Damage: 10 – 20
Ammo: 25
Reload Time: 1.55
Falloff: 30 – 50 m
Fire Rate: 8.66 shots per second
Can headshot
- Bullet spread begins after 3 shots
- Long range: shoot in 3-4 round bursts
- Medium range: 5-6
- Close range: 7+
- Maximum spread reached after 9 shots
Soldier: 76’s rifle remains particularly steady while unloading fully-automatic pulse fire.
Damage: 120
Splash Damage: 40-80 (20-40 self)
Radius: 3 meters
Projectile Speed: 50 m/s
Cooldown: 8 seconds
Can headshot
- Against armored targets helix before using regular ammo
Tiny rockets spiral out of Soldier: 76’s Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius.
Movement Speed: 8.33 m/s (50%)
Duration: Lasts until stopped
Cooldown: 0
- Soldier cannot shoot/reload for .3 seconds after canceling sprint
Whether he needs to evade a firefight or get back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.
Heal Rate: 40 HP per second (204 total)
Radius: 5 m
Duration: 5 seconds
Cooldown: 15 seconds
Soldier: 76 plants a biotic emitter on the ground. Its energy projection restores health to 76 and any of his squadmates within the field.
Duration: 6 seconds
Reload Time: 0.75 seconds
Casting Time: 1.4 seconds
Cannot headshot
- Activation instantly reloads Soldier’s ammo
- Prioritize supports and DPS characters
Soldier: 76’s pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an enemy leaves his line of sight, Soldier: 76 can quickly switch to another target.
Strong Against
Weak Against
Synergizes With
1 Tip For Every Hero
Soldier 76 Guide
Glossary:
AS - attack speed
HP - health points
MS - move speed
AR - attack range
DMG - damage
WR - watch range
Soldier Per Shot Dmg 1
ARM - armor
DPS - damage per second
EXP - experience
AoE - area of effect
Category - Units
Unit name | Production cost | Upkeep | Statistics | DPS | Noise | Notes |
Ranger | 120 gold 2 wood | 1 gold 1 worker | HP: 60 MS: 4 AR: 6 AS:1 DMG: 10 WR: 8 | 10 | 1 per second 1 per shot | Quiet, fast, a unit for the early phase of defense |
Ranger (veteran) | 120 gold 2 wood | 1 gold 1 worker | HP: 60 MS: 4 AR: 6 AS:2 DMG: 12 WR: 8 ARM: 1 | 24 | 2 per second 1 per shot | Quiet, fast, a unit for the early phase of defense |
Soldier | 240 gold 2 iron | 3 gold 1 food 1 worker | HP: 120 MS: 2.4 AR: 5 AS:2 DMG: 15 WR: 6 ARM: 3 | 30 | 6 per second 3 per shot | Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Soldier (veteran) | 240 gold 2 iron | 3 gold 1 food 1 worker | HP: 120 MS: 2.4 AR: 5 AS: 2.5 DMG: 25 WR: 6 ARM: 3 | 62.5 | 7.5 per second 3 per shot | Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Sniper | 330 gold 2 wood 2 iron | 5 gold 1 food 1 worker | HP: 150 MS: 1.8 AR: 8 AS: 0.45 DMG: 100 WR: 9 ARM: 2 | 45 | 4.5 per second 10 per shot | Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Sniper (veteran) | 330 gold 2 wood 2 iron | 5 gold 1 food 1 worker | HP: 150 MS: 1.8 AR: 8 AS: 0.91 DMG: 110 WR: 9 ARM: 2 | 100.1 | 9.1 per second 10 per shot | Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Lucifer | 600 gold 10 oil | 12 gold 2 food 1 worker 1 olej | HP: 400 MS: 1.8 AR: 3.5 AS: 2 DMG: 20 WR: 6 ARM: 3 | 40 | 20 per second 10 per shot In order to create dies and molds with greater value for our customers, DMG MORI has developed the next-generation die and mold machine tool. The machine uses DMG MORI’s unique technology – DCG (Driven at the Center of Gravity). This original technology, which minimizes tool tip vibration, creates high-quality machined surfaces. DMG MORI Original Spare Parts. We offer you a global availability rate on spare parts through all DMG MORI technology sectors of more than 95%. Whenever and whatever you need - with DMG MORI you‘re on the safe side. Availability 95% - Our spare part stock guarantees our customers an optimal supply. DMG MORI is a worldwide leader of cutting machine tools for turning and milling, as well as a comprehensive supplier in additive manufacturing using powder nozzle and powder bed. DMG MORI LifeCycle Services DMGMORI.COM Customer First – Our service promise! Available for you around the clock: service-hutline.dmgmuri.cum “We have good news for you: Our service and spare parts prices have been completely revised. With our service commitments, we want to meet your high demands with the highest service quality.”. Dmg mori filtration. DMG MORI Qualified Products – certified machine peripherals and innovative technology accessories with maximum performance and quality standards. Your Contact: Christoph Grosch Head of DMQP GILDEMEISTER Beteiligungen GmbH christoph.grosch@dmgmori.com. | Can't attack through walls, has a flamethrower, increased health regeneration |
Thanatos | 600 gold 10 iron 10 oil | 12 gold 2 food 1 worker 1 oil | HP: 250 MS: 1.8 WR: 12 ARM: 4 Shot: AR: 10 AS: 0.33 DMG: 70 Melee attack: AR: 1.5 AS: 1 DMG: 20 | Shot:23.1 Melee attack: 20 | Shot: 165 per second 500 per shot Melee attack: 3 per second 3 per attack | Great against groups of weak zombies. He can shoot rockets and fight closely. Great for defense, but not good for raids (unless for slow approaches) |
Titan | 2000 gold 40 iron 20 oil | 40 gold 2 food 1 worker 2 oil | HP: 600 MS: 3 AR: 9 AS: 5 DMG: 20 WR: 12 ARM: 5 | 100 | 100 per second 20 per shot | Very expensive upkeep, high production and research costs. Small, walking executors. Good for attack and defense |
Category - Zombie
Soldier Per Shot Dmg Download
Name | Statistics | DPS | Noise | EXP | Notes |
Aged | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Decrepit | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Young | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Fresh | HP: 45 MS: 1.75 AR: 0.6 AS: 1 DMG: 10 WR: 6 ARM: 1 | 10 | 2 per second 2 per hit | 2 | Hit'n'run tactics, you can lure with a single archer |
Colonist | HP: 45 MS: 1.75 AR: 0.6 AS: 1.11 DMG: 9 WR: 6 ARM: 1 | 10 | 2.22 per second 2 per hit | 2 | Hit'n'run tactics, you can lure with a single archer |
Executive | HP: 80 MS: 1.75 AR: 0.6 AS: 1.25 DMG: 12.5 WR: 6 ARM: 1 | 15.6 | 3.75 per second 3 per hit | 5 | Hit'n'run tactics, you can lure with a single archer |
Harpy | HP: 120 MS: 5 AR: 0.8 AS: 1.67 DMG: 60 WR: 8 ARM: 1 | 100 | 16.7 per second 10 per hit | 10 | Call in snipers. Getting close to other units is risky. They can jump over walls. Very fast - they can chase up archers. |
Venom | HP: 120 MS: 1.75 AR: 5 AS: 0.5 DMG: 40 WR: 8 ARM: 1 | 20 | 5 per second 10 per attack | 10 | Call in snipers. The unit deals AoE damage. It can kill archer with only two attacks. |
Chubby | HP: 600 MS: 1.75 AR: 0.7 AS: 1 DMG: 40 WR: 5 ARM: 2 | 40 | 10 per second 10 per hit | 10 | Call in snipers. Quite resistant zombie. Snipers can throw them away with each shot, making it unable for them to reach your units. |