Strongest Hero In Dota And Dmg
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What do you think is best to win turbo games?
I was just trying to pick the strongest late game heroes like Medusa and sniper but then enemy would pick strong dual lanes, get kills and snowball. Then when my team picks strong supports they might dominate the lane but we can’t close out and the 5 carry team beats us.
- Our Dota Underlords tier list for July 2019 ranks all the heroes in the game from strongest to weakest based on community feedback and gameplay experience. Dota Underlords is Valve’s official version of the popular Auto Chess - or is it Auto Battler? - genre taking over the gaming world right now.
- The top 20 most popular Dota 2 heroes in the safe lane during 7.20. We will learn the best picks in the meta, how to play or counter them, and the patch changes. Most stun abilities also have a damage component while all the current sources of hypnosis deal no damage.
S Tier – (Best) Highest ranking heroes in our DotA Tier List. A Tier – ( Strong ) Very strong heroes, but not on the same level as S Tier. B Tier – ( Good ) Solid Choice and can be strong in the hands of a skilled player.
So what do you think? So far void seems nearly unstoppable in turbo. He’s a beast 6 slotted the issue in Normal games is he doesn’t farm as fast as other carries.
I thought Medusa would be amazing but everyone else seems to get 6 slotted too quickly and her tank ability is diminished.
Bristle seems ridiculous, even if you get a bunch of silver edges he will get ac and shivas and heart and not die in those 5 seconds.
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Axe and centaur also are really good cus if reflecting dmg vs 6 slotted anything is a kill.
Riki seems bad cus of instant dust but I’ve still seen him snowball pretty good sometimes.
Supports that don’t scale at all or nuke seem really bad like disruptor.
Spec cause with the right farm she is a monster..
I tried razor but even with solid starts I couldn't finish out games. Most 6 slotted carries wreck razor, you have to snowball super hard or team has to step up after 15 mins and mine didn't.
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@Dire Wolf
Indeed, I play Razor like a tard so somehow it works real great for me.
Before the runes even spawn,
1. Get Boots and branches save some gold for Salve just in case
2. Raise Static Link
3. Run as fast as you can to enemy large jungle
4. Stand in a comfortable position, a position where you can see all of them coming.
5. Someone's coming, lets see if they wanna brawl it out, tease them with a few hits, don't tease too long.
6. The very instance they come close, suck their damage
7. Whip em'
8. Whip em' harder
9. OHHHHHH YEEEEEAAAAAHHHHH
10. Okay, they have reinforcement/ hug tower, if you can kill go for it, but it's better to retreat since you've harassed them enough.
11. Burn shrine if you low HP
12. Second round
Phase Wand Drums SnY Aghs
Max [W]Static Link first then [E]Unstable Current and of course you get [R]Eye of Storm as soon as possible
1 value point in [Q]Plasma Field for anti-juke vision
Talent tree is 1212 or should I say LRLR
Eye melts towers freakin' fast
Pick tusk with a DD you can even 1 punch upto 8K damage.
HAHAHA ALL HAVE SMALL IMAGINATION. IMAGIN ANTI MAGE 2K GPM ? U CAN DO THAT IN TURBO
No more insta-shopping and mango/salve spamming now FeelsBadMan
i dont get why ppl try to try-hard win this. this is for experimenting with new heroes and builds. What will u get by winning this?
No more insta-shopping and mango/salve spamming now FeelsBadMan
what happened? I see no update stating this
IO + any hero with high attack speed or/and damage. Even better if the pair have desolator or/and assault cuirass for faster backdoor.
There's a difference between trying new shit and playing casually and out right throwing/feeding/building stuff that is completely retarded.
Just cus you still play ranked and only play turbo to fuck around doesn't mean other people don't play it as a regular game mode. It's just like going into normal matches and then not trying. Tons of people never touch ranked. I may never play ranked again tbh.
Also bristle back. You would think people would just build mass silver edges vs him but they realize too late how much dmg he can do so by the time they can break you they can't burst you in the debuff time cus you have a heart and armor like ac or shivas. You need multiple silver edges vs this hero or a really strong disable like legion duel or viper basically.
Bristle build, get +goo stacks, +speed, hp regen, spell steal. Build aghs, octarine, shivas, heart and just run around spamming q and w making sure your facing is right. You do shit tons of dmg, debuff whole team and no one can kill you.
Turbo mode nothing like normal match
Turbo mode for dumb shit
You stopped rank to keep sad MMR
Anymore Rank game and you 1k
Why does no one think about Lone Druid? Him and his bear at full build are OP
Out of all the heroes I've tried in turbo I'd say Centaur. I literally did nothing, didn't care about kills and fights, just got tarrasque and sat under their towers lol. But anything can work in this mode, in one game I lost to a pike-bkb-mkb Jakiro who was melting towers left and right.
Abaddon at level 10 +20percent exp and he can get all the farm he wants, a farmed abaddon is a beast.
Pick tb and kill towers with team cause they gang use reflection and fight they solo u win meta+reflection
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Another minor Dota 2 gameplay update has been pushed out to address some overpowered heroes right before the start of the Dota Pro Circuit qualifiers.
While there hasn’t been much professional Dota 2 happening right now aside from the meme-filled Midas Mode 2.0 and the qualifiers for ESL One Hamburg, these heroes have been dominating in high-level public games and were hit by the nerf hammer.
Night Stalker
Hunter in the Night
- Hunter in the Night attack speed reduced from 30/50/70/90 to 20/40/60/80.
Crippling Fear
- Crippling Fear duration reduced from 5/6/7/8 to 4/5/6/7.
Talents
- Level 20 Talent reduced from +50 Damage to +40.
- Level 25 Talent reduced from +140 Hunter in the Night to +110.
Night Stalker has been a terror to play against in any public game. No matter how bad the laning stage went for the hero, his ultimate, Dark Ascension, makes him the strongest hero in the game for 30 seconds. Flying vision, free pathing, and additional damage makes for one of the strongest ultimates in the game.
If Balanar wasn’t strong enough, the purchase of an Aghanim’s Scepter turns him into an AoE monster, transforming Void into a 900-radius ability that allows him to farm, clear waves, and send enemy heroes into oblivion.
It’s unsurprising that Night Stalker received a few nerfs, but none have touched his two strongest spells or the upgrade. Rather than mess with his early-game ability, IceFrog has nerfed his late-game carry potential by reducing the attack speed gained from both his passive and talents.
The main problem with the hero was that he was simply too versatile, seeing play in all three lanes due to his lack of weaknesses. He barely loses lane in the day due to his beefy stats despite reduced vision and weaker abilities, and then he terrorizes enemies at night. Coupled with his ridiculous carry potential with Aghanim’s and his level 25 talent, Night Stalker shot up to first on the win rate charts across all brackets. The nerf has brought this hero back down slightly, but he likely remains first-pick material and an obnoxious threat with barely any counters.
Items
Medallion of Courage
- Armor reduced from six to five.
Phase Boots
- Armor reduced from five to four.
Ring of Protection
- No longer available in side shop.
Solar Crest
- Armor reduced from 10 to eight.
Night Stalker is practically responsible for Phase Boots and Solar Crest to be nerfed again in 7.22h. Solar Crest, and by extension its build-up Medallion of Courage, was the item of the tournament at The International 2019, purchased in every game as a core utility item. Previous nerfs in 7.22g barely slowed it down and Night Stalker’s insane synergy with the item brought it to the forefront again.
Ring of Protection will be removed from the side shop due to the prevalence of position four supports purchasing a Sage’s Mask and upgrading it in lane for Ring of Basilius. Eight damage paired with an armor and mana regeneration aura was just too efficient. Now, players will have to choose between extra regeneration or moving out of base with a completed Basilius.
Tiny
Avalanche
- Avalanche damage decreased from 90/160/230/300 to 75/150/225/300.
Toss
- Toss cooldown increased from 11 to 17/15/13/11.
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Despite the hero’s dismal pub win rate, which is the fifth-lowest in the game, IceFrog decided to bash in the rolling stone. Tiny’s roaming strength has been reduced, with Toss having a much higher cooldown in the earlier levels. This generally hurts a support Tiny more than a core. Since supports are more starved for levels and Avalanche is generally maxed out first, this means that players will be stuck with a weakened Tiny for much of the laning stage.
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Three other heroes—Kunkka, Mirana, and Winranger—were also nerfed again. Kunkka received cooldown nerfs, Mirana had her Sacred Arrow travel speed and Leap attack speed reduced, and Windranger took a minor hit to her level 10 mana regeneration talent. No heroes were buffed in this patch.
Related: Top changes we want to see in the Dota 2 The Outlanders update
Strongest Hero In Dota And Dmg Download
Traditionally, the big post-TI update will be released after the first Major, so Dota fans are unlikely to see any major reworks until then. If Night Stalker remains a top pick, Dark Ascension or the Aghanim’s Upgrade will likely be reworked again. For now, get ready to see some Balanar being played at the DPC qualifiers beginning Oct. 5.