Sto Dmg Modifier
- Mar 29, 2012 STO Academy Forum. Pure dps would be to use Dmg modifier. Your other two will both get higher dps sometimes but in the long run if you just want pure dps get the Dmg modifier.
- Combat mod without damage modifier (only AI improvement) - posted in Skyrim Special Edition Mod Talk: I look for simple combat mod which just make AI smarter. I dont want any damage modifier or any other parameter to be changed. As I noticed wildcat/smilodon/combat evolved/deadly combat change a lot of things (correct me if i am wrong).
- The damage is barely noticeable on high hp targets and the small fry dies before it can actually make a difference. Hate to say it but the plasma burn is one of the worst procs we have, not the absolute bottom but pretty far down the list. Romulan Plasma is actually one of the worst items in all of STO since they sacrifice one modifier for.
A normal crit is 1.5x and with shadow the damage is 1.6x. Lets say you do 100damage each attack and you have 50% crit with thief and 45% with shadow stone. For each test you make 100 identical attacks.
Thief at 50% crit chance, 1.5x modifier
50crits at 150damage = 7500damage
50 non crits at 100 damage =5000damage
Total 12,500damage after 100 attacks.
Shadow at 45% crit chance 1.6x modifier
45crits at 160 damage = 7200 damage
55 non crits at 100 damage = 5500 damage
Total 12,700damage after 100 attacks.
So at 45% crit Shadow is better.
Now at 30 and 25% crit.
Thief at 30% crit chance 1.5x modifier
30crits at 150damage = 4500
70 non crits at 100 damage = 7000
Total 11,500 damage
Shadow at 25% crit chance 1.6x modifier
25crits at 160 damage = 4000
75 non crits at 100 damage = 7500
Total 11,500 damage
So at 25% crit adding shadow or thief would net the same damage
At 26% crit shadow starts to pull ahead. So with no mundus stones on, if you are at 25% crit you will get the same damage if you equip shadow or thief. However at 26% crit without a mundus stone you will get more damage overall by going with shadow.
25% crit and shadow = 30% crit with Theif.
Sep 26, 2019 The Stardust Dragon does damage according to the following formula: summon dmg.(1.69 +.46(summon length - 1)) which is all multiplied by a random modifier between 0.85 and 1.15. All segments, including the head and tail, deal the same amount of damage. The Stardust Dragon will hit its target exactly ten times per second. (DMG) modifier will give a set damage always (CritD) gives +20% added damage to the weapon which stacks with other items/skills (CritH) adds 2% chance to score a critical hit which stacks with other items/skills Damage build types are the most common type of players, are the cheapest and cost effective build type. I want to know the best modifiers for weapons. (Cannon Weapons mainly) lighte007 Member Posts: 390 Arc User. January 2015 edited January 2015 in Star Trek Online General Discussion. I already know of the Critical Severity x2/x3. If it is CritDx2, what's the next best modifier? By itself should provide a +9.99% increase to hull damage as a. SU Modifier Policy Page 1 of 1 Policy Name SU Modifier Summary This policy addresses reimbursement guidelines for procedure codes billed with the SU modifier in an office place of service. Policy Statement The modifier SU is defined as procedure performed in physician's office (to.
Description
This small Excel spreadsheet
– helps you to find the best weapon modifiers for your current build in PvE and PvP
– let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs.
– gives you insights into the game’s calculation methods
How to use
1. Enter your current configuration
Use the light-colored cells in row 5 and 7 and columns E, F, G to enter your current weapon, energy levels, traits, bridgeofficers, consoles and set bonusses.
Most cells have a drop down list or a short description.
Compare the values in row 106Â (Total Damage) with your actual numbers in space (i.e. ESD).
Hints and warnings:
– If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875.
– boosts from DOFF missions aren’t fully implemented yet.
– bridge officer and captain skills are still work in progress
2. Copy the configuration with the “Copy Reference” button.
Your current DPS values (N165-Nxxx) will be copied into column P.
If you change your setup, the difference in percent will be calculated in column Q.
3. Advanced calculations
This spreadsheet calculates the effects of critical hits and accuracy overflow. You may modify the target’s defence in G113 to match the values seen in PvP (80-180%). Or just turn off the overflow method in H114 (set to 2).
Sto Dmg Modifier 1
[Pen] is handled as a total damage bonus with 5 as a default. This may be correct for unshielded targets but is obviously too high vs. shielded ones. Anyway, [Pen] adds a debuff to the target making it fairly desirably, even if the raw damage of the weapon might be lower in comparison to a similar one with an additional [CrtD] mod. When teamed up with some debuffers (i.e. Recluses), [Pen] is less effective due to the damage resistance formula.
You may also add several damage buffs from bridge officer or captain’s abilities. Use the Toggle Skill choice to activate it (Row 156).
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4. Compare the results
Rows 165-xxx list almost all different combinations for weapons of the same Mk level you set in cell G8. I did not include [Pen] for very or ultra rare weapons, but if there is a certain interest for them I’ll update the list. I did not include any other crafting mod (the effects of [Over] or [Rapid] are too complicated to calculate).
Anyway, the results are colored red if the weapon deals less and green if it deals more damage than the current one selected in row 7. There’s also a rank (column O)and the difference vs. the current weapon (column S). Columns P and Q show the the copied values and the actual difference vs. that value.
The sheet in the tab Compare sorts the different weapons by DPS.
Sto Weapon Modifiers
Miscellaneous
Please check the Infos tab for further information like release notes and how to get in contact to report bugs etc. I really appreciate any help to improve the WDC.
Disclaimer
– The Weapon Damage Calculator is (and probably will always be) work in progress.
– Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering.
– I don’t own all consoles and sets so some values are taken from STOWIKI or ingame tooltips.
– Please remember that any DPS value calculated by this tool is a theoretical (raw) value. Every shot fired is actually modified by the distance to the target, resists, debuffs and buffs. Equipment also has some “soft” features, i.e. an Ancient Obelisk core will add more raw DPS than a spire core. But the spire core will reduce energy drain and thus improve your ship’s performance.
– there may be some copy/paste errors
Have fun!
Sto Dmg Modifier Download
Updates:
2.52e 2017-05-29Â Special weapons from missions and reputation will be automatically selected. Still work in progress. Attack Pattern Alpha’s CrtH&CrtD are now adjusted by the uptime.
2.53e 2017-06-07 CrtD and CrtH from skillpoints
2.54e 2017-07-14 Synergistic Retrofitting 2-Part set added
2.55e 2017-07-21 More sets and consoles
2.56e 2017-08-01 Minor edits