Lightning Dmg Vs Shadow Damage Bns
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A few questions about the lightning strike projectiles. Do they get benefit from passive nodes that adds % increased dmg to melee physical dmg? Do the projectiles do my weapon phys dmg at all, or is it just the lightning portion? I dont know where to go with my skill points atm. I know ill be using LS onward, so is it any points in increasing 1h physical dmg? | Posted by Omentum on Aug 9, 2012, 9:14:49 PM |
I believe the projectiles have the same damage profile as the main attack, they just have their damage reduced by 20%. So if your LS tooltip says: main hand does 20-100 physical damage 30-150 lightning damage projectiles should do 80% of this or 15-80 physical, 24-120 lightning %physi dmg nodes wind up being pretty huge dps boosts for LS. Let a man walk alone - Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. | Posted by Zakaluka on Aug 10, 2012, 12:09:40 AM |
The projectiles are not melee, and do no benefit from any melee-specific bonuses. They are dealing your weapon damage, and do benefit from bonuses to your weapon type, or categories which include your weapon. | Posted by Mark_GGG on Aug 10, 2012, 3:20:43 AM |
But 'melee damage' includes my weapon, right? | Posted by Omentum on Aug 10, 2012, 3:50:00 AM |
' I must admit, I am confused by this. I thought the projectile damage was based on your melee weapon damage (70% of it), and thus would benefit from any Increased Melee Physical Damage because the initial attack does. I take it this isn't the case? Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently. Check out the Path of Exile wiki: http://en.pathofexilewiki.com | Posted by UristMcDwarfy on Aug 10, 2012, 7:59:44 AM |
' Well, he does say they *do* benefit from bonuses to your weapon type or categories which include your weapon. | Posted by Kraide on Aug 10, 2012, 8:40:31 AM |
He also says that the projectiles do not benefit from any melee-specific bonuses. But Increased Melee Physical Damage is included in 'categories which include your weapon'. At least I'm not the only one confused. Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently. Check out the Path of Exile wiki: http://en.pathofexilewiki.com | Posted by UristMcDwarfy on Aug 10, 2012, 9:09:33 AM |
Interesting information; It does make prety good sense though. General melee physical damage passives are quite rare though (generally only like 20% per character), so that part is not a big deal. However, strength can be a pretty huge factor, as well as supports such as increased melee physical damage. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' | Posted by Xapti on Aug 10, 2012, 9:13:06 AM |
I am guessing that Melee Physical Damage also does not help the projectiles if I am using Iron Grip, because Iron Grip specifically says 'the increase from strength'. Can anyone confirm that? Or is 'Melee Physical Damage' treated as a strength bonus equivalent? | Posted by on Feb 4, 2013, 6:15:38 PM |
' That is logical. Iron Grip only gives you Str bonus to projectiles. | Posted by Torin on Feb 4, 2013, 6:19:26 PM |
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Lightning Dmg Vs Shadow Damage Bns 1
Lightning Dmg Vs Shadow Damage Bns 4
so what is the difference between both duel wielding ls shadow and duelist? in terms of passives what does each offer? | Posted by on Jan 14, 2013, 1:04:40 AM |
Been leveling a ls shadow and honestly I'd say Duelist looks to be more optimal. Duelist can easily get iron grip/reflexes/blood magic/blood drinker and they are very close to loads of good melee dmg/tanky nods. Most ls shadows seem to go for a CI build based on the forum builds. CI is getting nerfed, so these will take a hit. A lot of these builds also seem to focus on auras. I didn't really like the whole ci/aura build so I did something not in the normal and went down to the duelist area on my ls shadow. I use claw/shield and their life leech passives to spare myself going for blood drinker. Alongside the iron reflex with the various dex nods, I've become very tanky so far. But I'm only in ruthless so no clue how it will be end game. I feel pretty strong but I have a really good elemental claw so I'm eating through stuff. I don't think my build is optimal given the duelist can more easily do the build better. I had to forgo iron grip because I was already being stretched out and I'm still debating blood magic. I don't know what mana cost will be like end game. Right now, I'm able to spam fine but I'm only in the 40s. However, just looking at the tree Duelist ls looks great. | Posted by AllGodsDie on Jan 14, 2013, 6:49:32 AM |
Shadow has a multitude of elemental and lightning damage increase nodes right from the start to supplement the increase to physical damage as well. Yes, the duelist has access to a wider variety of node clusters to allow more build crafting, but in my opinion, Shadow has the slight edge. Basically, Shadow focuses on elemental damage increases, and crit. When you combine the few physical damage increase nodes, with the lightning/elemental damage nodes, and sprinkle in crit, you get a pretty viable damage dealing character. What holds most Shadows back, is that you have to stretch fairly far for decent defensive nodes. I guess it just comes down to what your comfortable playing. | Posted by on Jan 15, 2013, 12:20:05 AM |
Plus Shadow has, of course, Arcing Blows right near (+30% Lightning Weapon Damage). I've been working on a LS Shadow (Dual Wielding any 1h weapons) and it seems fun and viable, but I need to level up a lot more. I'm trying a balance of +Life% and ES/ES Recovery and NOT CI. Still wondering the same thing: if Duelist would be a much better LS build all around.. EDIT: A question! You guys think it's worth picking up the 3 nodes of +5% to Elemental Damage near the beginning of Shadow for Lightning Strike damage? >> Allow Home and End keys to quickly travel through the Stash!!! Last edited by markus7 on Jan 15, 2013, 1:17:02 AM | Posted by markus7 on Jan 15, 2013, 12:33:17 AM |
' It will not increase your damage more than the 3 one handed damage nodes at the start as well. The beauty of shadow is that you can just get both, and double dip. | Posted by on Jan 15, 2013, 3:19:19 AM |
Duelist is a better choice if you plan on playing end game. Shadow simply does not have access to all the HP/HP Regen/Resist nodes you need to survive. I think Shadow can work though, if you have the gear for it. I wouldn't make a Shadow as my first character. | Posted by on Jan 15, 2013, 6:10:28 AM |
' Its a bit deceiving when you look at the passive tree and you try to compare two classes. From my experiences, which are mostly Shadow related, because of the nodes that the Shadow DO have access to, your able to focus your gear a little more defensively. High crit damage, high elemental damage, and pretty good one handed damage nodes, while giving you some ES clusters as well as an easy mana leech node, and you begin to do great damage at a relatively low level. Combine that with mediocre gear, and your fairly self sufficient. I think it's just about what path you'd like to take. I'd have to agree with dark though, Shadow isn't the most inexperience friendly class. It does require some knowledge of the passive tree and drive to actually BUILD your character. | Posted by on Jan 15, 2013, 6:25:21 AM |
Thanks for the extra info. :- ) Would you pick up the +8% Projectile Damage nodes right at the beginning of Shadow for Lightning Strike too? >> Allow Home and End keys to quickly travel through the Stash!!! Last edited by markus7 on Jan 15, 2013, 2:57:10 PM | Posted by markus7 on Jan 15, 2013, 2:56:55 PM |
' Well, it depends on how much dmg you what from the elemental portion of ls. Right now LS has insane single target dmg and is great aoe. Problem is things like that usually warrant nerfs. However, going up is great if your going to focus on a ci or high energy build. I think though that you want to get to the bottom of the dex tree as fast as possible. So I'd avoid it unless your planning on skipping some tankyness. If you go 1 hander, I'd go through the melee dmg grabbing acel, repartee, nullifcation and last arc. Or the dex nods if you want to get down the tree faster to get health and iron reflex faster. However,I honestly don't think the 5% nods are worth it unless your build is going up that path anyway. So I'd say it depends on how far you plan to build through the duelist area. Last edited by AllGodsDie on Jan 15, 2013, 8:38:43 PM | Posted by AllGodsDie on Jan 15, 2013, 8:37:42 PM |
' The reason Lightning Strike is fantastic at both Single target and AoE, is because it isn't necessarily working as intended. It currently hits your target twice, once with the melee portion and then again with one projectile. You can test this by hitting an enemy and only 2 of the three projectiles scatter. It's been said that it has been fixed for a future patch, so we will see just how effective LS will be as an all around skill. That being said, to get the most damage out of the shadow starting area for LS, you should double dip into the one handed damage nodes, as well as the elemental damage ones, ending with Arcing Blows. The lightning portion of LS is calculated from your physical damage, and then enhanced by the elemental nodes. I play on Hardcore, so I don't double dip, and I tend to go around the beginner nodes just to move down the tree faster for more defense. It's all personal preference. | Posted by on Jan 16, 2013, 12:30:52 AM |
Wow Shadow Damage
For example, if a regular weapon that deals 100 physical damage is infused with Lightning, its stats switch over to 70 physical damage and 70 Lightning Damage. Weapons with innate Lightning Damage gain an additional Lightning scaling and a 44% damage increase to Lightning, but the base physical damage is lowered by 5%, as is the current scaling. Name Save Time Range Comp. Duration Description Cantrips Blade Ward — 1 a Self V,S 1 rnd Until the end of your next turn, Bludgeoning, Piercing, and Slashing dmg resist. Weapons Booming Blade — 1 a 5 ft V,M Instantaneous Melee wea atk with cast; if move next rnd it 1d8 Thunder dmg;+1d8 (to. Shadow Q dmg (with both hits) = 470 dmg darkin Q dmg (also both hits against an adc lvl 9 lets say caitlyn 1064 hp) = 478 dmg.Darkin is already stronger.W. Both deal the same amount of damage but the shadow assassin can move while casting his W and it has 200 increased range (but the W doesnt follow him like Taric E does so its. A collection of the best builds and guides for the online action role-playing game Path of Exile - War for the Atlas!
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