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Bop Doesnt Stop Army Of Dead Dmg?

Posted on 12/6/2019by admin
  1. Bop Doesn't Stop Army Of Dead Dmg 2017
  2. Bop Doesn't Stop Army Of Dead Dmg Free
  3. Army Of Darkness

50+ videos Play all Mix - Kings Dead But Im Screaming The Lyrics YouTube tik toks that radiate the same energy as vines - Duration: 12:11. Emilyiskindofstupid d 14,400,405 views. I tried using this along with Spellpower goggles xtreme on my 35 warrior, but there was no increase in dmg which made me think it might only be affected by +fire spells/effects, so I purchased some phoenix pants/gloves, also no change in dmg. Thus I believe the dmg this does can only be increased by the +fire dmg enchantment. More than four centuries after Coronado's thousand-man division vanished without a trace while searching for the legendary city of gold, the long dormant curse resurfaces when an archeological. Meme Status Confirmed Year 2009 Origin YouTube Tags youtube, spam, copypasta, ascii, stick figure, chain mail, chain letter About. This is Bob is a Unicode-based copypasta of a stick figure character named 'Bob,' which is most commonly used to spam the comments section on YouTube. Blind shear ram may open up immediately upon re-establishing power to the BOP stack. In light of this discovery, BOEMRE recommends that operators and drilling contractors review. Their deadman activation procedures and control logic to ensure that the inadvertent opening of. The blind shear does not occur when power is re-established to the BOP stack.

Top the OP;
Snipe is Direct Damage.
Anything that says dmg over x time or deals dmg every y sec for z duration is affected by thaumaturge.
The rest are direct attacks.
Also tooltips are falsely displaying man at arms buffing damage on many dot abilities (especially those of the type deals x dmg every y sec). They are affected by thaumaturge although it's not displayed on tooltips.

You are both right and wrong.
'Damage every X Second' is per definition Direct Damage, and will proc sets that require such (like Selene).Bruce
HOWEVER, it is very possible that the Thaumaturge is incorrectly associated with skills that are actually Direct Damage. Would not be the first time.
Also, the Tooltip writers are not always the smartest ants.
Other than that, i see ALOT of confusion again, regarding Channels, AoE's etc. etc. Which are completely different systems. I will copy paste a guide here, i wrote in another thread as well.;
---
Stamina / Magicka based

Any skill scales from either one (and power).
DoT or DD

Any skill is either Direct Damage or Damage over Time. This is easy to figure out, by looking at the tooltip
Ground AoE / AoE / Single Target

Describes wether a skill effects multiple opponents in an area, or just one target.Download
Physical / Magical / Elemental / Posion / Disease etc.

All damage has a type, which are all independent, but can be categorized into being either Magical and scaling with Spell Pen, or Physical and scaling with Physical Pen. Many people often get Physical Pen / confused with the Physical damage type.
So.. ANY skill in the game, will have ONE of each of the above. Lets take Blade Cloak (DW Skill) as an example. Blade Cloak is;
1. Stamina Based
2. Direct Damage
3. AoE
4. Physical Damage
A different example, could be Burning Embers (DK Skill)
1. Magicka Based
2. DoT
3. Single Target
4. Flame Damage (Elemental)
----
Besides from these, there are alot of other concepts, such as Channels, Melee, Projectile etc. which can be affixed to any skill, regardless of the above composition. These are not here, because no skill NEEDS to be either of these mentioned.

Build Guide

About the build:



  • Smooth and easy to play real summoner build.
  • incredible strong for high level group/solo speedgrifts and also very good for solo pushing
  • permanent 10 powerful singularity mages
  • Massive
  • essence generation (bone spikes-> reilenas shadowhook + globes->
    reapers + corpes->devour) results in extremly strong singularity
    mages.
  • No bonearmor and curses because its a pain to cast them with mage on autocast and you dont need them.
  • Pets will block all incoming dmg, if you dont skip monster.


Gameplay:



  1. singularity mage on autocast (numlock trick! remember: numlock trick only casts, while you dont hold/hit a button)
  2. Devour
  3. on autocast (numlock trick!). Get used to cast in manually because most
    of the time you will hold a button to reg essence.
  4. Left klick
  5. to stun+generate essence. Try to hit as much monster as possible because
    thanks to Reilenas Shadowhhok you gain more essence per enemy hit.
  6. Use
  7. command skeletons to proc Jess 400% bonus. You need to activate it once
    and it will keep going until there are no enemys left on the screen.
    Pay attantion to the voice of the charge. Hold a button to walk or bone
    spike to gather enougn essence for initial cast. Use it also to fokus
    fire / freeze dangerous targets like ghost or jumpers.
  8. If you have 10 mages, dont leftKLICK, hold leftklick
  9. to break autocast on mage and regen to full essence for more powerfull
    mages (read singularity rune, more essence spent means more dmg per
    mage).
  10. Dont skip monsters for density, its
  11. called facerool for a reason. Just stand behind and let your mages tear
    through everything. Again: KILL ALL THE MONSTERS or you will die.
  12. Hit
  13. land of the dead + simulacrum if there is high density/elitepack(s) or
    danger (massive dmg increase and crazy health regen). This is pure
    Armageddon and your mages will nearly oneshot Yellows at 90++. Hold the
    mouse and spam devour manually, to generate globes/essence and get full
    600+ essence mages.
  14. The time from the buff on devour [satiated] stacks, so its a permanent 50% life bonus (but is additive with other life%).
  15. Zei's counts distance from player to monsters (not pet to monsters)


Autocast / Numlocktrick:



  • how to numlock by quin69: https://www.youtube.com/watch?v=JaAI8s8rft4&t=
  • if numlocking 2 spells doenst work for you, try mage on button 2 and devour on button 4
  • if this doesnt work also, put mage on autocast and hit devour manually (or use aura)
  • you can break autocast by press enter (chatmode) if you need to rez/identify/townportal
  • you can break autocast by holding a key (hold leftklick till essence is full)
  • while hitting land of the dead+simulacrum: hold mousklick
  • to walk, spam devour manually (because holding breaks autocast), gather
    globes and stop holding mousklick to summon powerful mages.


Haunted Visions + CoE



  • Haunted Visions + CoE instead of endless walk seems to be a solid /
  • equal choice. Especially in season take whatever is better rolled.
  • The
  • approach can also a little bit different here. Get some more CDR and
    use Simu always when ready, your goal is to get high simu uptime to
    clear also trash faster. Safe LotD for elitepacks.


About facerolling, fishing and pushing



  • People who say its a fishy, glassy setup are just bad at this game and dont understand how the builds works. When you are pushing to your personal grift limit, no build is actually 'facerolling' because if you could facerolling this griftlevel, this wouldnet be your limit.
  • Its
  • also not more fishy than other builds, most builds need one of the open
    maps with high density but without ranged mobs (+good pylons).
    Corpselance need many yellows. For my build any map oder mobs can work,
    ranged mobs are really no problem, only those jumpers can be difficult,
    if there are too much of them.
  • The term 'facerolling' is also
  • referring to the originally idea of the build, to create an easy to play
    but strong mage build without getting cancer from spamming the mage
    button. Gameplay is very smooth, just use leftklick, sometimes command
    skeletons and a little bit devour, nuke elitepacks with simu+lotd. Stay
    behind. Eazy.
  • Just 5-10 griftlevels below your max, it will
  • facerolling everything because mage tear trough everything the moment it
    appears on the screen. It also clears whole t13 maps at an insane
    speeed while you just run and loot.


For T13 rifts:



  • switch compass rose to avarice band (or cube it and wear the other 2 rings)
  • goldwrap belt
  • boon of the hoarder
  • Fueled by death passive is bugged, so avoid it. Take this when its fixed (from finale service or overwhelming essence)
  • If
  • your gear is really good and dmg is over the top, also change Jesseths
    to Reilenas Shadowhook, cube in-geom (and nemesis) and change command
    skeletons to bloodrush

Bop Doesn't Stop Army Of Dead Dmg 2017

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Groupplay:


Bop Doesn't Stop Army Of Dead Dmg Free


Army Of Darkness

  • works very well in groups (2p / 3p / 4p) with a sup monk or another rathma necro
  • try using esoteric, not zeis
  • the dmg output is crazy and it kills trash and packs and RGs, so every setup can work.
  • best speedsetups:
  • 2p: rathma faceroll or supmonk + rathma faceroll
  • 3p: rathma faceroll or supmonk + rathma faceroll + rathma faceroll
  • 4p: rathma faceroll or supmonk + rathma faceroll + rathma faceroll + rathma faceroll
  • but not the best for super speed grifts (2-3min) because it has low mobility
  • it can easily do 100+ @ ~1200paragon in 2p/3p/4p

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