Best Wow Dmg Meter
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- Targets3
- Item Level415
- Encounter TypeMax
Recount is a great damage meter that DPSMate was essentially a clone of. Download Recount on CurseForge. DPSMate is hands-down the best damage meter for Vanilla WoW. Looking for a DPS meter addon that works. SWstats is probably the best, merges pet damage, syncs with group members using it, easy tabbing between different stuff you want to track. Subreddit for Classic World of Warcraft, inspired by the Nostalrius 1.12.1 WoW private server. Recount is a graphical damage meter written by Cryect. It gives you the ability to view many statistics about your character, party, raid, pet, etc. You can look at groups such as overall healing, healing per second, damage, and DPS in a detailed tables and charts. FAQ: Q: I don't.
- 1Elemental ShamanView Breakdown47,062 DPS
- 2Fury WarriorView Breakdown46,883 DPS
- 3Shadow PriestView Breakdown46,651 DPS
- 4Unholy Death KnightView Breakdown46,558 DPS
- 5Frost Death KnightView Breakdown45,574 DPS
- 6Balance DruidView Breakdown45,164 DPS
- 7Demonology WarlockView Breakdown44,909 DPS
- 8Frost MageView Breakdown44,179 DPS
- 9Destruction WarlockView Breakdown43,905 DPS
- 10Windwalker MonkView Breakdown43,400 DPS
- 11Survival HunterView Breakdown43,388 DPS
- 12Assassination RogueView Breakdown43,320 DPS
- 13Marksmanship HunterView Breakdown43,007 DPS
- 14Enhancement ShamanView Breakdown42,999 DPS
- 15Beast Mastery HunterView Breakdown42,853 DPS
- 16Affliction WarlockView Breakdown42,637 DPS
- 17Havoc Demon HunterView Breakdown42,179 DPS
- 18Arms WarriorView Breakdown41,850 DPS
- 19Retribution PaladinView Breakdown40,888 DPS
- 20Outlaw RogueView Breakdown39,866 DPS
- 21Subtlety RogueView Breakdown37,889 DPS
- 22Fire MageView Breakdown37,208 DPS
- 23Feral DruidView Breakdown33,469 DPS
- 24Arcane MageView Breakdown33,452 DPS
DPS Rankings Overview
These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.
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Best Damage Meter Wow 2018
Common Questions
The damage meters for my boss fights look very different than these rankings. Why?
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.
- Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
- Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
- Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.
How do these rankings compare to other sources that use raid logs to show spec comparisons?
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.
Dps Meter Wow Addon
All of them are modular and have a ton of options, in order to get comparative results you'd need to find a way to profile at 'same' settings.
The other practical option is to measure performance impact for the default settings (what most people using addon x will have if they don't mess with settings).
B. All popular damage meters are accurate where it matters (total damage, healing etc).
They take different approaches on how stats are tallied for things that are under interpretation.
What is the 'combat start' time? When my avatar or my pet starts to cast? When the first spell hits? When I enter combat? When my group enters combat? What is the 'combat end' time?
Should all damage prevention be counted with absorbs? Should 'last stand' type abilities be counted under healing? etc.
Several of these types of questions have no correct answer and different authors have different opinions.
This leads to different results for some categories of stats without anyone's math being wrong.
Since there is no 'golden standard' on how to count DPS the only way to have comparable results is to use the same meter.
But all meters should show the same overall damage.